As a creator and storyteller I’ve been helping to craft worlds for the games and entertainment industry since late 2011. In that time I’ve had the pleasure of collaborating with a number of clients on a handful of properties including Assassin’s Creed: Rogue, Heroes of Newerth, Hellfire: The Summoning, The Lord of the Rings TCG, and a host of still unannounced projects. When I’m not helping to build other people’s worlds you can find me hard at work on my own property: ‘The Precipice’.

If you want to hear more about my work, check out the interview section below. And if you want to say “Hey! What’s up, man!? Why are you into drawing all this dark stuff?” then click on over to all those nifty social media buttons at the bottom of the site.

~ Dylan

Darkorg (2014), Helikon (2014), Lightspeed (2012)